AI Insights · Timothy · October 2023
Top 5 Third Person Games in Argentina Q3 2023
In Q3 2023, the top third-person games in Argentina showed diverse performance trends in weekly downloads, revenue, and active users, with data provided by Sensor Tower.
In the third quarter of 2023, third-person games in Argentina demonstrated notable performance across various metrics. According to Sensor Tower, the top five games in this category revealed diverse trends in weekly downloads, revenue, and active users.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED experienced a peak in weekly revenue of approximately $38K in mid-July, before settling around $22K to $27K towards the end of September. Weekly downloads fluctuated, reaching a high of about 103K in early August and tapering off to around 52K by the end of September. Active users remained robust, peaking at over 4.2M in mid-July and stabilizing around 3.5M towards the end of the quarter.
Stumble Guys by Scopely, Inc. saw a steady increase in weekly revenue, peaking at roughly $13K at the end of July. Weekly downloads varied, with a peak of around 65K in mid-August, and then a decline to approximately 50K by the end of September. Active users showed a mixed trend, reaching a high of about 284K in mid-July and dropping to around 199K by the end of the quarter.
PUBG MOBILE from Tencent Mobile International Limited had a peak weekly revenue of about $9.9K in mid-July, with a decline towards $5.5K by the end of September. Weekly downloads showed a significant spike to approximately 35K in mid-July, followed by a drop to around 8K by the end of the quarter. Active users peaked at around 188K in mid-July and decreased to approximately 132K by the end of September.
War Robots Multiplayer Battles from MY.GAMES B.V. had steady weekly revenue, peaking at about $5.4K at the end of June and maintaining around $4.6K towards the end of September. Weekly downloads showed a downward trend, starting at around 8.3K in early July and dropping to about 2.8K by the end of September. Active users remained relatively stable, with a slight decline from approximately 57K at the end of June to around 37K by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. saw a peak in weekly revenue of about $5.3K in late July, with fluctuations leading to around $4.9K by the end of September. Weekly downloads peaked at nearly 10K in early July and tapered off to around 6.5K by the end of the quarter. Active users showed a varied trend, with a peak of about 44K in mid-August and ending the quarter at around 42K.
For more in-depth insights and detailed analytics, visit Sensor Tower.